AI Insights · Timothy · July 2024
Top 5 Tennis Games Performance on Unified Platform in Latin America, Q2 2024
Discover the performance trends of the top 5 tennis games in Latin America in Q2 2024, with insights on downloads, revenue, and weekly active users.
In Q2 2024, the top 5 tennis games in Latin America showed varied performance trends across downloads, revenue, and weekly active users. Below are the key insights based on Sensor Tower data.
Tennis Clash: Multiplayer Game from Wildlife Studios saw its revenue fluctuate, peaking at around $20.5K in early June before dropping to approximately $15.2K in mid-June. Downloads exhibited a strong upward trend, reaching a high of 85.6K in late May, while weekly active users increased from 393.5K in early April to a peak of 500.1K in early June, before falling back to 435.9K by the end of the quarter.
Tennis Arena by Helium9 Games experienced modest revenue fluctuations, with a peak of $1.6K in late April. Downloads saw a steady rise, peaking at 14.2K in late April, but then declined to 6.9K by the end of June. Weekly active users showed a slight increase from 27.9K in early April to a peak of 34K in late May, before decreasing to 27.5K by the end of the quarter.
Mini Tennis: Perfect Smash from Miniclip.com had relatively stable revenue, generally hovering around $800 per week. Downloads spiked significantly to 13K in late May but then settled back to around 4.2K by the end of June. Weekly active users fluctuated, peaking at 295.1K in late May before declining to 261.9K by the end of the quarter.
3D Tennis from Mouse Games saw minimal revenue, with the highest being $12 in early April. Downloads peaked at 5.2K in late April but generally remained around 4K. Weekly active users showed a slight increase, reaching a peak of 12.8K in late April before stabilizing around 11.7K towards the end of the quarter.
Finally, Virtua Tennis Challenge from SEGA had consistent revenue, peaking at $326 in late June. Downloads remained stable, hovering around 1.7K. Weekly active users peaked at 3.8K in mid-June but averaged around 3.5K throughout the quarter.
These insights are derived from Sensor Tower data. For more detailed analysis and insights, visit Sensor Tower.